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- This is a transcript of a conferences held on 19 May 1989 in the
- conferencing area of MACFUN, with special guest Will Wright, author of the
- fabulous simulation/game, SIM City. This is an edited transcript (form, not
- content), but your transcriber regrets that a few lines are dropped here
- and there, sorry, it should be fairly sensible anyway.
-
- (Will Wright) Thanks
- (Will Wright) I don't exactly know just what to say,
- (Will Wright) Sims make great taste treats?
- (Will Wright) Maybe I should bring everyone up
- (Will Wright) to date on the different versions...
- (Will Wright) 1.1 just started shipping a couple of ddays
- (Will Wright) ago. I'm debugging the color version right now
- (Will Wright) and with any luck should be shipping by Monday.
- (Will Wright) The color version will be MultiFinder compatable
- (Will Wright) I must give credit to a certain Jim Nitchals
- (Will Wright) and also Ken ??? here on CIS for
- (Will Wright) pointing me in the right dirrection for MF compat.
-
- (JAMES MAY) when are you going to have another update?
- (Will Wright) in about a month.
- (Will Wright) We could of held the 1.1 another month
- (Will Wright) but I didn't want the Mac+
- (Will Wright) people out there crashing any longer.
- (Will Wright) We will prob. do an expanded version
- (Will Wright) in the next 6 months or so. It will be
- (Will Wright) aimed at the Higher Educational Market
- (Will Wright) I think, though we are getting a lot
- (Will Wright) of interest from planning departments.
-
- (JAMES MAY) when are you going to include tings like allowing bonding to
- (JAMES MAY) finance infrastructure costs?
- (Will Wright) We would prob. add that sort of stuff
- (Will Wright) for the Proffesional version
- (Will Wright) or Educationa;l version.
- (Will Wright) It is unclear at this point
- (Will Wright) just which way we are going
- (Will Wright) to approach, Vertical Marketing.
-
- (Anne Lyndon) [Yes. i had a very large city going...
- (Anne Lyndon) and I was using rails only, no roads, to cut down
- (Anne Lyndon) on pollution. I also used nuclear power...
- (Anne Lyndon) plants. I then had a number of meltdowns....
- (Anne Lyndon) so I reverted to a pre- meltdown saved city..
- (Anne Lyndon) and changed to all coal. Everyone moved away.
- (Anne Lyndon) what should Ihave done?
- (Will Wright) The funny thing about cities is that they evolve over time
- (Will Wright) instead of just getting ploped down all at once. One of
- (Will Wright) the things that makes this simulation rather hard to predict
- (Will Wright) is that so many things are interrelated. If you make a mojor
- (Will Wright) change in the structure of your city, it will shock the
- (Will Wright) system's balance.
- (Will Wright) And these effects will sort of ripple through the system,
- (Will Wright) So if you make a major change, frequently the system(City)
- (Will Wright) will deterirate for a while afterwards. I'm not
- (Will Wright) sure if this answers your question exactly, But I do get a
- (Will Wright) lot of q's that seem to center around this issue.
-
- (JAMES MAY) how about adding water and sewer , it's hard to plan cities
- (JAMES MAY) without these things
- (Will Wright) I have a rather large stack of letters here with about
- (Will Wright) 5 zillion suggestions. Water and sewer are at the very
- (Will Wright) top of the list, Water is actually in the C64 version.
- (Will Wright) The Budgeting is the next thing that needs expansion.
- (Will Wright) As you said, Federal loans disaster relief funds
- (Will Wright) and Municipal bonds would
- (Will Wright) make the economic side much more interesting.
- (Will Wright) As for me I'm not sure if we should spend
- (Will Wright) lots of resources to enhance SimCity or work on new projects
- (Will Wright) that might turn out better.
-
- (Dennis J. Piermatte) Can you tell us more about Professional/Educational
- (Dennis J. Piermatte) Versions.....and your next system simulation plans ?
- (Will Wright) I can't tell you
- (Will Wright) too much about the "Enhanced versions"
- (Will Wright) because we have not decided for sure how to approach it.
- (Will Wright) I'm researching right now for the next system simulation,
- (Will Wright) I can't be too specific about it just yet, as it could take
- (Will Wright) many tangents from where it
- (Will Wright) Biological in nature.
-
- (John Endres) Will - I have a question about the dullsville scenario.
- (John Endres) The instructions say we have 100 years(?) to complete
- (John Endres) Dullsville. The game seems to only allow me a little under
- (John Endres) 30 years playing time. Is it possible to go past this?
- (Will Wright) It could be
- (Will Wright) That you are being scored after 30 years. Are you sure
- (Will Wright) it says you have 100 years, I dont remember.
- (John Endres) It says I have until the end of the century, I think
- (Will Wright) If you dont grow Dullsville to a Metropolis(I think)
- (Will Wright) It sounds like I have the scoring conditions matching
- (Will Wright) what the message says. Another bug in the wall.
-
- (Anne Lyndon) I have a question that is somewhat related...
- (Anne Lyndon) to my previous question. What are the chances of a nuclear
- (Anne Lyndon) meltdown? I had three in ten years.
- (Will Wright) Anne, if you have just one Nuclear plant the chances
- (Will Wright) are around once evry 100 years I think.
- (Will Wright) But If you have, let's say 5 Nplants then I think it should
- (Will Wright) jump to about 1 every 20 years, I've had many
- (Will Wright) people complain that they happened too
- (Will Wright) often so I think I might adjust that soon.
-
- (Donald Brown) Also, may I suggest that if you DO have a meltdown,...
- (Donald Brown) the remains of the plant should all be radioactive? It...
- (Donald Brown) seems that the safest place to put a replacement plant...
- (Donald Brown) is right on the site of the last one, and that doesn't...
- (Donald Brown) make sense to me.
- (Will Wright) At the time we decided to place fire on the Plant for
- (Will Wright) the effect. Just Radioactivity seemed
- (Will Wright) a little boring. That is a good
- (Will Wright) place to put the next plant because if it meltdowns
- (Will Wright) then the radioactivity is confine to that sphere.
-
- (Tom Fought) I'm interested in what the differences are between easy,
- (Tom Fought) medium and hard city simulations.
- (Will Wright) Good question, The differences have to do with Disaster
- (Will Wright) frequency, starting funds, tax tolerance
- (Will Wright) and maintenance costs. A section of road costs more to
- (Will Wright) maintain on hard than on easy and the people
- (Will Wright) get more upset about taxes on hard.
-
- (Dennis J. Piermatte) [Lost question!]
- (Will Wright) Dennis, that would be rather easy (If I had the time), I
- (Will Wright) always wanted a Zoom mode so you can zoom down to the
- (Will Wright) City Streets and see the people on the sidewalk and
- (Will Wright) maybe even stop them and ask them how they liked their city.
- (Will Wright) But again it's a matter of whether to pursue this as an
- (Will Wright) entertainment product or move on to new fields to simulate.
-
- (JEFF SILER) how long does it take to get back the update once
- (JEFF SILER) you send it in?
- (Will Wright) Jeff, It should only take about a week
- (Will Wright) now that he have the disks back from
- (Will Wright) the duplicators (just got them 2 days ago).
-
- (Anne Lyndon) One involves a command key "embezzling"....
- (Anne Lyndon) and the other involves increasing the taxes every
- (Anne Lyndon) December....
- (Anne Lyndon) What are your thoughts about these "cheating" methods?
- (Will Wright) There were two schools of thought on all this.
- (Will Wright) Either we make it very challenging for the hard core gamer,
- (Will Wright) or make it easier for the people who might not normally
- (Will Wright) play computer games. I decided that the main objective
- (Will Wright) was to get people interested in city form, as I did, and just
- (Will Wright) let them cheat if it seemed too hard to play. The "banzai"
- (Will Wright) taxation trick of raising in dec. was removed in 1.1,
- (Will Wright) but the fix for that opened
- (Will Wright) another possibility, which someone will discover I'm sure.
-
- (JAMES MAY) [I'd like to encourage Will to keep on improving an
- (JAMES MAY)excellent game.
- (Will Wright) James, thanks but maybe you would rather play something
- (Will Wright) totally new, opening a whole world of behavioral systems that
- (Will Wright) you never experienced before.
- (Will Wright) (Includeds a Ginzu knife set too.)
-
- (Doug Roberts) I haven't purchased the game yet, but borrowed
- (Doug Roberts) a friends for a few hours just to get an idea
- (Doug Roberts) of the simulation. I think it's terrific.
- (Doug Roberts) Would you advise waiting to purchase
- (Doug Roberts) Ver. 1.1, or is that going to
- (Doug Roberts) take a while to get to the stores.
- (Will Wright) Doug, I think most of the stores are sold
- (Will Wright) out of 1.0, we just shipped 1.1 to our distributor
- (Will Wright) and It should be on the shelves within a week or 2.
-
- (Tom Fought) Hey Will, this has been great..
- (Tom Fought) But I have to ask, who is the 49'ers fan???
- (Tom Fought) When you "quality" the stadium during the game
- (Tom Fought) you get last year's playoff score I think.
- (Will Wright) It is our other Mac programmer Robert Strobel, who never gets
- (Will Wright) any credit. But he's a wild hacker on the
- (Will Wright) Mac (rare breed).
- (Tom Fought) Nice touch.
-
- (JEFF SILER) I TALKED TO SOMEONE AND THEY SAID IT TOOK ABOUT 3 YEARS TO
- (JEFF SILER) MAVE DID YOU EXPECT IT TO TAKE OFF SO WELL & IS THERE A
- (JEFF SILER) LOT OF COMANDS LIKE THE "FUNDS" AND HOW DO
- (JEFF SILER) YOU FIND THEM.
- (Will Wright) Jeff, Yes I started work on this about 4
- (Will Wright) years ago (took a year off to procreate).
- (Will Wright) on the C64 while working as a independant designer working
- (Will Wright) with Broderbund. I always thought it was neat, but
- (Will Wright) it always seemed to scare the Marketing
- (Will Wright) people (the C64 market is quite different
- (Will Wright) We I redesigned it for the Mac we
- (Will Wright) knew it would be much more interesting,
- (Will Wright) but we still thought it would be mainly
- (Will Wright) appreciated by a small group.
- (Will Wright) Most of the other keyboard commands are adocumented
- (Will Wright) except for a few..........
-
- (JAMES MAY) [This is great, I particularly like Will's idea of Ginzu knives
- (JAMES MAY) for the pedestrians who hand around nuclear power plants.
- (JAMES MAY) My question is what urban planning departments have you been
- (JAMES MAY) talking to about your upgrade?
- (Will Wright) James, we have been contacted by several independant planners
- (Will Wright) (private industry) and also several schools which
- (Will Wright) are starting to use it in classes. Stanford, Brown University
- (Will Wright) and a few others. I'm not exactly sure how they are using it
- (Will Wright) but as soon as things settle down a bit
- (Will Wright) around here I want to find a group to work
- (Will Wright) with for tailoring it more twords serious educational uses.
-
- (Anne Lyndon) I have two rather mundane questions: ..
- (Anne Lyndon) What is the upgrade path from 1.0 to 1.1?
- (Anne Lyndon) And will you tell us any other hidden features..
- (Anne Lyndon) that may exist in Sim City?
- (Will Wright) Anne, our current policy (subject to daily change)
- (Will Wright) is to send 1.1 free to people who return their original disk.
- (Will Wright) Or $10 if you keep your disk. Or if you order the Terrain
- (Will Wright) Editor or ColorMacII version, you will be sent 1.1 free along
- (Will Wright) with your order. Or if you just want to raise hell
- (Will Wright) with us we'll send you the 1.1 free.
- (Will Wright) As, for hidden features... I know
- (Will Wright) of many "incongruities" (bugs) that are pretty well
- (Will Wright) hidden, but I doubt you'd consider them as features.
-
- (Neil/Sysop) First, I can't believe I almost missed this but I was on a
- (Neil/Sysop) voice phone call for more than an hour and could not break
- (Neil/Sysop) away. I just want to thank Will
- (Neil/Sysop) for having been here! And throw in an off the wall
- (Neil/Sysop) question to him <grin>. I noticed in
- (Neil/Sysop) a game review of SimCity, Will, that you are also the
- (Neil/Sysop) author RAID ON BUNGELING BAY which was one of the world's
- (Neil/Sysop) premier arcade games on the Atari (though it never made it
- (Neil/Sysop) to the Apple II -- sigh). Question is: Do you see the Mac
- (Neil/Sysop) as having any sort of arcade interest for you as a
- (Neil/Sysop) programmer? What kind of
- (Neil/Sysop) breakthroughs -- if any-- does the Mac make possible for an
- (Neil/Sysop) arcade programmer? Or, will you stick solely with simulation
- (Neil/Sysop) type gaming at this point in your career?
- (Will Wright) Neil, I have yet to see an arcade game
- (Will Wright) that looked really good on the Mac with
- (Will Wright) the exception of some of the newer games for the Color Macs.
- (Will Wright) Right now Im more interested in designing
- (Will Wright) games that are somewhat portable across systems.
- (Will Wright) Its the only way to make a living at it nowadays.
- (Will Wright) I use my Amiga when I want to play arcade games, I really
- (Will Wright) like the Amiga in someways, and the Mac in others.
- (Will Wright) The 2 machines complement each other very nicely.
-
- (JEFF SILER) about how many games have been sold so far &
- (JEFF SILER) is the game on GE CALLED AIR WARROR EASY DO MAKE IF U HAVE
- (JEFF SILER) SEEN IT AND THANK YOU FOR A GREAT GAME THAT MAKES
- (JEFF SILER) YOU SEE REAL LIFE SIM.
- (Will Wright) Jeff, You're quite welcome.
- (Will Wright) We've shipped (Im not sure what the retail numbers are) to
- (Will Wright) our distributer about...
- (Will Wright) 5000 Mac versions
- (Will Wright) 3500 Amiga versions
- (Will Wright) 1500 C64 versions.
- (Will Wright) As for Air Warrior, I'm not sure if you mean just the
- (Will Wright) program part running on your computer or the whole system (on
- (Will Wright) the minicomputer). I'm also not sure what you mean by easy to
- (Will Wright) program. I imagine it was rather difficult
- (Will Wright) to get all those independant programs
- (Will Wright) meshed together as well as they do.
-
- (Neil/Sysop) (What's "GE" though??)
-
- (Donald Brown) As much as I love SIM City, I'd like to have some
- (Donald Brown) options that don't cost money, so that when I've
- (Donald Brown) run out of money, I don't have to just stand by doing
- (Donald Brown) nothing. Maybe passing ordinances, etc. Comments?
- (Will Wright) I'm open to suggestions. Do you want ways to raise money,
- (Will Wright) or would you rather adjust the city government policies.?
- (Donald Brown) Adjusting policies, primarily. Vary tax rates by region.
- (Donald Brown) Maybe transfer police from one station to another (cut...
- (Donald Brown) one station's efficiency by 10%, increase the other's
- (Donald Brown) by 5%). Not sure what else.
- (Will Wright) It might be neat to be able to double click on Police Fire,
- (Will Wright) Powerplants etc. and have a window
- (Will Wright) come up allowing you to adjust them in some way.
- (Will Wright) This is starting to sound like one of our new titles.
-
- (JAMES MAY) i haveI have a question about one of the programming aspects
- (JAMES MAY) of SimCity. My son the budding Mac programmer wants to know
- (JAMES MAY) how you admde the graphics is the edit window come out
- (JAMES MAY) looking right.
-
- (Will Wright) James, we put most of our effort in making the Edit Window
- (Will Wright) animate as fast as possible. We wrote some very fast
- (Will Wright) Machine Language routines that write
- (Will Wright) straight to video memory. Also
- (Will Wright) the window stays aligned to word boundries so
- (Will Wright) no shifting is needed. Youll notice if you drag
- (Will Wright) the Edit Window and let go it will pop
- (Will Wright) over to the closest word boundry.
-
- (Doug Roberts) Will, what are some of your favorite...
- (Doug Roberts) recreational games/simulations?
- (Will Wright) I like to play Go (boardgame)
- (Will Wright) I always liked Strategic Conquest on the Mac
- (Will Wright) and Interceptor and Carrier Command on the Amiga.
-
- (Neil/Sysop) Will, one more quick one from me anyway....
- (Neil/Sysop) I saw a review mentioning SimCounty coming up....
- (Neil/Sysop) Any interest when that happens in doing an online...
- (Neil/Sysop) contest (judging it or whatever) to set up a MAUG County??
- (Will Wright) Neil, I'll send you an answer to that later Email...
- (Will Wright) I think my partner Jeff Braun might take
- (Will Wright) over the development of SimCounty so that
- (Will Wright) I can go play in left field for a while.
-
- (Neil/Sysop) Thanks again for having been a CO guest here! It's always
- (Neil/Sysop) exciting to meet the people that change and shape gaming
- (Neil/Sysop) on the Mac and SimCity has been just a tremendous event!
- (Neil/Sysop) Thanks again!! and I guess this ends the CO!!
-
- Riots of applause and thanks to our guest followed.
-
- --bp <transcriptionist>